UE_LOG는 콘솔에 표시되는 것이지만 블루프린트 Print 노드 처럼 화면에 메세지를 나타내는 방법도 있다
사용전 #include "Engine.h"를 포함시키고
Engine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("Hello world"));
처럼 사용하면 된다.
References
| Module | Engine | 
| Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h | 
| Include | #include "Engine/Engine.h" | 
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp | 
Syntax
Remarks
Add a FString to the On-screen debug message system. bNewerOnTop only works with Key == INDEX_NONE
This function will add a debug message to the onscreen message list. It will be displayed for FrameCount frames.
Parameters
ParameterDescription
| Key | A unique key to prevent the same message from being added multiple times. | 
| TimeToDisplay | How long to display the message, in seconds. | 
| DisplayColor | The color to display the text in. | 
| DebugMessage | The message to display. |